Squad Rules: 1. Each member of the squad must attend practice every Saturday at 9pm UK, only to be dismissed if formally arranged with a higher ranking member.
2. No member of the squad will cheat in anyway during the game & if caught you will be dismissed from the squad immediately, no questions asked.
3. You will be required to have ICQ (available from the link page) but not necessarily have to use it all the time, this is only to ensure squad matches goto plan.
4. Please ensure that you visit this web site at least twice a week to ensure you are upto date with all new arrangements.
5. You will be required to have fun at all times whilst playing the game & the above rules are only there so we don't get let down by timewasters.
8. Please conduct yourself in a friendly manner whilst displaying the squad tags during a game, make sure you hit back at anyone who insults you (don't wuss out) but remember there are always children playing the game, even big ones!
7. If anyone else has some rules to put here let me know cos i'm running out of ideas.
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Our Squad Uses The Rules Set Out From DFWORLD.COM & Are Listed Below: General Event Rules: I. Behavior A. All Squads and/or Individuals are to present themselves in a professional manner during all matches.
1. No use of Foul Language.
2. No accusations of opponents.
3. No flaming of your opponents.
4. No of the above to the Sysop (server) or any member of the DFW Staff or Council.
B. All squads and/or Individuals are to present themselves in a professional manner on the forums.
1. All rules listed in Code of Conduct I A apply.
2. If you must "vent" take it to the flamers forum or icq. No rules apply in that forum.
II. Cheating
A. DFW defines cheating as listed below.
1. Usage of ANY game flaws. Including but not limited to:
a. Shooting through towers.
b. Climbing trees or roofs.
c. Going into/shooting through walls.
d. Using terrain glitches to give a floating appearance (If seen ask opponent to move they are required to).
2. Changes to any game coding for individual player Enhancement.
3. No use of a external program to give a player enhanced abilities (yes this includes Trainers).
General Rules
VII Servers
A. The serving team for all Events is Blue Team
1. Unless stated in Event Specific Rules.
C. Host Team
1. Host team is Blue Team
2. Blue Team is responsible for getting a server.
D. Server is to abide by the same rules set forth for everyone else at DFW.
VIII Forfeits
A. Calling a Forfeit
1. Server Must be set up with players in the server.
2. Getting a Forfeit.
a. Server must be set up.
b. 1 Team must be in server ready to play.
c. Opponents have 15 minutes after match start time to show. If a no show:
1. reset server for the first map.
2. once clock hits 30:00 the match starts.
3. if no opponents it is a forfeit for that map.
4. if in compliance with rule VIII B players have the choice of playing or forfeiting the match.
d. After 1st map is forfeit server is to reset to map 2.
e. If opponents are still a no show when clock hits 30:00 then the entire match is forfeited.
f. If opponents do show for map 2, map 2 (and 3 thru ? if needed) may be played but map 1 remains a forfeit.
g. This 2 map Forfeit exists for all Events no matter on amount of maps to be played. (2 strikes your out)
B. Amount of Players (as seen on the screenshots)
1. Opposing team must have at least the following amount of players available to play.
a. 8 on 8 Opponents must have at least 6 Players present
b. 7 on 7 Opponents must have at least 5 Players present
c. 6 on 6 Opponents must have at least 4 Players present.
2. A forfeit under these terms awards a team victory in the same format as a normal forfeit.
a. See Rankings Intro Page for these statistics.
IV Event Specific Rules
A. Event Specific Rules are covered on each Events Info page.
B. Event Specific Rules are in addition to all Rules on this page.
C. Event Specific Rules are Special Rules pertaining to that individual Tourney.
X Ties
A. Ties will be broken by the maps already played. (Unless noted in Event Specific Rules or below)
B. TKOTH - Teams will play the next map until there's a winner.
C. CTF Ties are broken by total flags gathered throughout the entire match. Most flags wins.
1. If still a tie the tied map will be played again but both teams will switch colors.
D. A map being a draw is still draw unless the match is tied then Rule X A will apply.
XI Color Choice for Finals Only
A. The highest ranking team from the previous event of the same game type gets color choice.
Events
I DF TKOTH Tourney (Best of 3 Maps)
A. Time Clock/Zone Clock
1. Time Clock is set to 35:00
2. Zone Clock is set to 10:00
B. Starting Time
1. Starting time is when both CO's agree or at 30:00 whichever comes first.
C. Server Reset
1. Server is to reset the map if clock goes past 30:00 for start of match.
D. Starting
1. All Participants are to Frag Start at the agreed upon starting time.
a. This means kill yourself with a grenade.
2. You are to ONLY Frag yourself. No extra grenades are to be thrown for cover purposes.
E. Waiting time before match starts.
1. While in a game waiting for a match to start you must stay in your respawn area.
a. This means no looking at opponents weapons before starting.
b. This includes staying out of the zone.
2. Killing before a match starts
a. This is not allowed. Best way to prevent it is to not fire weapons at all.
b. Failure to comply may result in a forfeit. Take screenshots.
3. No setting of Claymore or Satchel Charges before the match starts.
F. Map Glitches.
1. See Code of Conduct II A 1 d
G. Both Teams are Required to take screenshots and submit them.
H. Event Specific Rules.
1. They are found on the info page of the this Event.
II DF TDM Tourney (Best of 5 Maps)
A. Time Clock
1. Their is no Time Limit
B. Starting Time
1. Starting time is when both CO's agree.
C. Set to 100 Kills for Victory
D. Starting
1. All Participants are to Frag Start at the agreed upon starting time.
a. This means kill yourself with a grenade.
2. If you leave the game for any reason or a replacement comes in you must frag yourself.
3. You are to ONLY Frag yourself. No extra grenades are to be thrown for cover purposes.
E. Waiting time before match starts.
1. While in a game waiting for a match to start you must stay in your respawn area.
a. This means no looking at opponents weapons before starting.
2. Killing before a match starts
a. This is not allowed. Best way to prevent it is to not fire weapons at all.
b. Failure to comply may result in a forfeit. Take screenshots.
3. No setting of Claymore or Satchel Charges before the match starts.
F. Map Glitches.
1. See Code of Conduct II A 1 d
G. Both Teams are Required to take screenshots and submit them.
H. Event Specific Rules.
1. They are found on the info page of the this Event.
III DF CTF Tourney (Best of 5 Maps)
A. Time Clock/Zone Clock
1. Time Clock is set to 35:00
B. Starting Time
1. Starting time is when both CO's agree or at 30:00 whichever comes first.
C. Server Reset
1. Server is to reset the map if clock goes past 30:00 for start of match.
D. Starting
1. All Participants are to Frag Start at the agreed upon starting time.
a. This means kill yourself with a grenade.
2. You are to ONLY Frag yourself. No extra grenades are to be thrown for cover purposes.
E. Waiting time before match starts.
1. While in a game waiting for a match to start you must stay in your respawn area
a. This means no looking at opponents weapons before starting.
b. This also means no capturing Flags Early
2. Killing before a match starts
a. This is not allowed. Best way to prevent it is to not fire weapons at all.
b. Failure to comply may result in a forfeit. Take screenshots.
3. No setting of Claymore or Satchel Charges before the match starts.
F. Map Glitches.
1. See Code of Conduct II A 1 d
G. Both Teams are Required to take screenshots and submit them.
H. Event Specific Rules.
1. They are found on the info page of the this Event.
IV DF Sniper Challenge 1 on 1 Tourney (4 Maps, Map 5 played only as the tie breaker)
A. Time Clock
1. Time clock set to 12:00
B. Starting Time
1. Starting time is 10:00 minutes.
C. Set to 25 Kills for map victory
D. Starting
1. All Participants are to Frag Start at the agreed upon starting time.
a. This means kill yourself with a grenade.
2. If you leave the game for any reason you must frag yourself.
3. You are to ONLY Frag yourself. No extra grenades are to be thrown for cover purposes.
4. If a player shows 15 mins after the agreed start time, that player forfeits, no exceptions.
E. Waiting time before match starts.
1. While in a game waiting for a match to start you must stay in your respawn area.
a. This means no looking at opponents weapons before starting.
2. Killing before a match starts
a. This is not allowed. Best way to prevent it is to not fire weapons at all.
b. Failure to comply may result in a forfeit. Take screenshots.
3. The only 2 weapons that may be used are the M40A1 and the M82A1 Barrett (Even at close range).
There will be no usage of any other primary or secondary weapons except for the 2 mentioned above.
This also includes Pistols, Knives or Grenades as Illegal kills. No setting of Claymore or Satchel Charges
before the match starts.
F. Map Glitches.
1. See Code of Conduct II A 1 d
G. Both Teams are Required to take screenshots and submit them.
H. Event Specific Rules.
1. They are found on the info page of the this Event.
V DF2 TKOTH Tourney (Best of 5 Maps)
A. Time Clock/Zone Clock
1. Time Clock is set to 30:00
2. Zone Clock is set to 10:00
3. Set Start delay to 5 (this means 5 Minutes) to allow for weapons change without having to leave.
B. Starting Time
1. Starting time is immediately after the Start Delay is over.
C. Waiting time before match starts.
1. Will be none now because Frag is set to take place immediately after coming out of start delay.
D. Map Glitches.
1. See Code of Conduct II A 1 d
E: Buildings are set to be NOT DESTRUCTIBLE
F. Both Teams are Required to take screenshots and submit them.
G. Event Specific Rules.
1. They are found on the info page of the this Event.
VI DF2 TDM Tourney (Best of 7 Maps)
A. Time Clock
1. Time Clock is set to 30:00
B. Starting Time
1. Starting time is immediately after the Start Delay is over.
2. Set Start delay to 5 (this means 5 Minutes) to allow for weapons change without having to leave.
C. Set to 75 Kills for Victory
D. Starting
1. All Participants are to Frag Start as soon as Start Delay is over..
a. This means kill yourself with a grenade.
2. If you leave the game for any reason or a replacement comes in you must frag yourself.
3. You are to ONLY Frag yourself. No extra grenades are to be thrown for cover purposes.
E. Waiting time before match starts.
1. Will be none now because Frag is set to take place immediately after coming out of start delay.
F. Map Glitches.
1. See Code of Conduct II A 1 d
G: Buildings are set to be NOT DESTRUCTIBLE
H. Both Teams are Required to take screenshots and submit them.
I. Event Specific Rules.
1. They are found on the info page of the this Event.
VII DF2 CTF Tourney
A. Time Clock
1. Time Clock is set to 30:00
2. Set Start delay to 5 (this means 5 Minutes) to allow for weapons change without having to leave.
B. Starting Time
1. Starting time is immediately after the Start Delay is over.
C. Map Glitches.
1. See Code of Conduct II A 1 d
D. Buildings are set to be NOT DESTRUCTIBLE
E. Both Teams are Required to take screenshots and submit them.
F. Event Specific Rules.
1. They are found on the info page of the this Event.
VIII DF2 Attack & Defend Tourney
A. Time Clock
1. Time Clock is set to 30:00
2. Set Start delay to 5 (this means 5 Minutes) to allow for weapons change without having to leave.
B. Starting Time
1. Starting time is immediately after the Start Delay is over.
C. Map Glitches.
1. See Code of Conduct II A 1 d
D. Buildings are set to be NOT DESTRUCTIBLE
E. Both Teams are Required to take screenshots and submit them.
F. Event Specific Rules.
1. They are found on the info page of the this Event.
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